An interactive game is still helping people in Weymouth and Portland to lead healthier lives six months after finishing.

During October and November last year, Beat the Street got children and their parents cycling, running and walking together.

The game worked by placing special sensors called Beat Boxes across the areas which could be tapped with cards and fobs to earn points – players competed against each other part of school, community and workplace teams with the top teams earning hundreds of pounds worth of prizes.

Adults and children who played the game were asked to complete a survey when the game started and six months after it finished.

The results have now been revealed and show that families are continuing to lead healthier lifestyles..

At the start of the game 24 per cent of adult players were inactive, this has reduced in the last six months to 10 per cent.

There was also an 18 per cent increase in adult players reporting meeting the recommended levels of physical activity.

Meanwhile the proportion of child players reported as inactive has decreased by 29 per cent.

The number of child players also meeting the recommended guidelines for physical activity has increased by 14 per cent.

Councillor Laura Miller, Dorset Council Cabinet Member for Adult Social Care and Health said: “I played Beat the Street with my youngest son and we had great fun. I’m really pleased to see that Beat the Street has had such a significant impact in Weymouth and Portland. It is great to see that the enthusiasm that was showed while the game was being played has continued six months later. Small changes to your routine can make big impacts to your health. We have loads of places to explore in Dorset so I hope everyone keeps up the good work.”

Dr William Bird, Intelligent Health CEO, who delivered Beat the Street, said: “The response to Beat the Street was incredible in Weymouth and Portland with more than 8,000 people walking, running and cycling as part of the game.” Not only did Beat the Street manage to engage thousands in Dorset, but these results show that the game has helped break down many of the barriers to becoming active and helped people keep moving long after the challenge has finished.” More than 8,000 children and adults walked, cycled, jogged and scooted 76,376 miles during the course of the game.